32   TVector3 
n = (dpv1.Cross(dpv2)).Unit();
 
   62     _axis.SetXYZ(1, 0, 0);
 
   65     _axis.SetXYZ(0, 1, 0);
 
   68     _axis.SetXYZ(0, 0, 1);
 
   78   TVector3 
n = (dpv1.Cross(dpv2)).Unit();
 
   91     return TVector3(0, 0, 0);
 
  103   TVector3 diffl = endline-begline;
 
  105   float nDotDiff = 
normal*diffl;
 
  106   float tt = nDotBeg/nDotDiff;
 
  108   TVector3 ixp = begline + tt*diffl;
 
TVector3 LineIntersection(TVector3 begline, TVector3 endline)
void SetNormal(TVector3 n)
TVector3 GetCorner(int i)
void SetDistance(double d)